Karakuri Anatomy
Spell Continuous

Karakuri Anatomy

  • Archetype:
  • Karakuri

  • View:
  • 3840




Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
45± 8/ 100
Power Score
Intrinsic 40
Deck 48

Karakuri Anatomy — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 40 · Deck: 48 · Meta: provisional
  • Primary role: Utility

Why it scores here

Karakuri Anatomy is a Continuous Spell whose only real output is card draw: it stacks up to 2 Karakuri Counters from battle-position changes, then sends itself to the Graveyard to draw one card per counter, which is at most a net +1 card. It has no ATK or DEF, and it earns no points from its 35-deck footprint or from the Karakuri archetype's popularity (frequency is not power here). The score sits in the low-to-mid 40s because the draw is capped, the card is locked to one archetype, and there are zero recorded combo boards to confirm it does more than refuel.

Axis scores

Axis Score Evidence
Accessibility 45 Runs in 35 of 35 sampled decks, 21 of them at 3 copies, but it is an archetype-locked Spell that only turns on when Karakuri monsters change battle position, and no searcher route is evidenced (observed for deck count, inferred for the trigger).
Combo & Conversion 40 Text converts each battle-position change into one counter and up to two draws, but combo data has 0 boards, so no measured conversion exists (inferred from text).
Resource Economy 65 Sends itself to draw 1 per counter with a cap of 2, a net of at most +1 card for a card that is spent (verified from text, the cap is the limit).
Effect & Interaction 5 The card has no negation, removal, or hand-trap effect (verified from text).
Material Utility 0 A Spell card cannot be used as material and provides no level, attribute, or name for summoning (verified from frame type).
Resilience & Flexibility 40 As a face-up Continuous Spell it is exposed to generic backrow removal, and its counters are lost if it leaves the field, though it can wait several turns for counters to build (inferred).
Deck-Building Efficiency 55 A single slot with no garnet or lock, and the 2.37 average copies and 3-copy mode are cheap; the cost is that it only functions inside a Karakuri list, which narrows where it can go (observed for copies, inferred for the restriction).

Calculation

Weight profile: Utility / no clear role default weights, no secondary blend. Intrinsic ≈ 40, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns Karakuri battle-position changes into up to 2 cards, which is card advantage from a single slot
  • Self-refuels: it goes to the Graveyard as its own cost, so it does not need a separate discard
  • Present in 35 of 35 sampled decks, with the Karakuri core (Shogun, Komachi, Merchant, Steel Shogun) at 100% co-occurrence

Weaknesses

  • Capped at 2 counters and 2 draws, so the best case is a net +1 card
  • Archetype-locked: 60% of decks are Karakuri (899) and the card does little in other homes
  • No recorded combo boards, so its real conversion rate is unmeasured
  • No interaction, no body, and no material value

Counters / choke points

  • Generic backrow or spell removal on a face-up Continuous Spell (inferred)
  • Opponent interaction that stops Karakuri monsters from changing battle position, which stops counter gain (inferred)

Best use

Card-draw and refuel piece for Karakuri builds. Decks: Karakuri (archetype 899), Karakuri (archetype 1191). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: up to 2 Karakuri Counters from battle-position changes; send from field to GY to draw 1 per counter; Card is a Continuous Spell with no ATK, DEF, or link rating; 35 of 35 sampled decks run it in the main deck, copies average 2.37 with 3 as the mode; Karakuri core partners co-occur in 100% of sampled decks
  • Observed: 60% of decks are the Karakuri 899 archetype and 11.4% are Karakuri 1191; The card appears in 10 distinct archetypes in the deck sample; Two guides mention Karakuri as a power deck built around position changes
  • Inferred: Net card advantage is at most +1 per activation because the card spends itself; Draw value depends on Karakuri monsters changing battle position, which the evidence does not show in practice; Continuous Spell placement makes it exposed to generic backrow removal
  • Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only no rulings or Karakuri monster text supplied to confirm how often battle-position changes occur no starter-count data, so DeckResilience is based on archetype spread only











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