Spell
ContinuousKarakuri Anatomy
Archetype:
Karakuri
View:
3840
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
Karakuri Anatomy — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 40 · Deck: 48 · Meta: provisional
- Primary role: Utility
Why it scores here
Karakuri Anatomy is a Continuous Spell whose only real output is card draw: it stacks up to 2 Karakuri Counters from battle-position changes, then sends itself to the Graveyard to draw one card per counter, which is at most a net +1 card. It has no ATK or DEF, and it earns no points from its 35-deck footprint or from the Karakuri archetype's popularity (frequency is not power here). The score sits in the low-to-mid 40s because the draw is capped, the card is locked to one archetype, and there are zero recorded combo boards to confirm it does more than refuel.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Runs in 35 of 35 sampled decks, 21 of them at 3 copies, but it is an archetype-locked Spell that only turns on when Karakuri monsters change battle position, and no searcher route is evidenced (observed for deck count, inferred for the trigger). |
| Combo & Conversion | 40 | Text converts each battle-position change into one counter and up to two draws, but combo data has 0 boards, so no measured conversion exists (inferred from text). |
| Resource Economy | 65 | Sends itself to draw 1 per counter with a cap of 2, a net of at most +1 card for a card that is spent (verified from text, the cap is the limit). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap effect (verified from text). |
| Material Utility | 0 | A Spell card cannot be used as material and provides no level, attribute, or name for summoning (verified from frame type). |
| Resilience & Flexibility | 40 | As a face-up Continuous Spell it is exposed to generic backrow removal, and its counters are lost if it leaves the field, though it can wait several turns for counters to build (inferred). |
| Deck-Building Efficiency | 55 | A single slot with no garnet or lock, and the 2.37 average copies and 3-copy mode are cheap; the cost is that it only functions inside a Karakuri list, which narrows where it can go (observed for copies, inferred for the restriction). |
Calculation
Weight profile: Utility / no clear role default weights, no secondary blend. Intrinsic ≈ 40, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns Karakuri battle-position changes into up to 2 cards, which is card advantage from a single slot
- Self-refuels: it goes to the Graveyard as its own cost, so it does not need a separate discard
- Present in 35 of 35 sampled decks, with the Karakuri core (Shogun, Komachi, Merchant, Steel Shogun) at 100% co-occurrence
Weaknesses
- Capped at 2 counters and 2 draws, so the best case is a net +1 card
- Archetype-locked: 60% of decks are Karakuri (899) and the card does little in other homes
- No recorded combo boards, so its real conversion rate is unmeasured
- No interaction, no body, and no material value
Counters / choke points
- Generic backrow or spell removal on a face-up Continuous Spell (inferred)
- Opponent interaction that stops Karakuri monsters from changing battle position, which stops counter gain (inferred)
Best use
Card-draw and refuel piece for Karakuri builds. Decks: Karakuri (archetype 899), Karakuri (archetype 1191). Suggested copies: 3.
Evidence & gaps
- Verified: Card text: up to 2 Karakuri Counters from battle-position changes; send from field to GY to draw 1 per counter; Card is a Continuous Spell with no ATK, DEF, or link rating; 35 of 35 sampled decks run it in the main deck, copies average 2.37 with 3 as the mode; Karakuri core partners co-occur in 100% of sampled decks
- Observed: 60% of decks are the Karakuri 899 archetype and 11.4% are Karakuri 1191; The card appears in 10 distinct archetypes in the deck sample; Two guides mention Karakuri as a power deck built around position changes
- Inferred: Net card advantage is at most +1 per activation because the card spends itself; Draw value depends on Karakuri monsters changing battle position, which the evidence does not show in practice; Continuous Spell placement makes it exposed to generic backrow removal
- Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only no rulings or Karakuri monster text supplied to confirm how often battle-position changes occur no starter-count data, so DeckResilience is based on archetype spread only






